Monday, February 4, 2008

Final package, product

The final product is ready. Finnally. After a long night/weekend of work, the two packages are complete, and reay to ship out to the store (almost). Improvments from the prototype include a sleeker look produced by shorter door indentations on this sides. Also a shorthand version of the instructions is printed on the inside fold down flap on both sides of the box. There is a design on the top, as well as new instuctions inside. I am very happy with the result, and I think the extra time we put into it really paid off.



pics:








Packaging prototype

Here is the design we went with for the first full fledged prototype of the siege pong package. It uses a lot of the elements from our initial drawings, and combines them. We wanted to use the bunker shape to complement the essence of the game, which is essentially shooting things to destroy buildings. This is what the connotation of bunker suggests. This prototype still needs a lot of work before the final can be made. It did not come out as clean as we wanted, so we are definitely addressing that in the next version. We are also cleaning up, and upgrading the instructions for the final version. Overall, I think this is a good start.


pics:



Wednesday, January 30, 2008

packaging ideas

here are the ideas we had for packaging:

The first is a ping pong ball shape. This one would follow our pong theme very well. The package,however, would most like end up being clumsy to use, as well as bulky.





















The next is a slide-box design that would simplify the packaging process, and provide a good storage space for all of the launchers and cards. It could also be use as a target to shoot at.




The third design is a trapezoid shaped box, where the two launchers would be placed upright in side-by-side compartments. The front of the box would extend out ward to produce a slanted face which could be used as a target.

Saturday, January 26, 2008

feedback on games

Here are a couple of the things that were said after everyone played our game:

"I didnt really read the instucutions, we kinda just dove in."

"We didnt know if there was a point system or exactly how you won."

"It was one of the most fun games to play."

"I liked shooting things."

"The graphics and typefaces were cool."

"The cards were hard to stack."

Tuesday, January 22, 2008




Today we started to print out the final cards for the game, as well as build the basics of the ping pong ball launcher. The printing went well except for on our last print job the printer stopped working, so we could finish all of the cards. We still need to get to the laser cutter some how to cut out the cards.

Sunday, January 20, 2008

new letter set, uppercase


Heres the uppercase letters that complete my second set.

Saturday, January 19, 2008

logo for card game, back of cards


This is a new logo I designed for the card game and to incorperate on the back of all of the cards. It uses a modified version of the letterforms I designed.

new letter set, lowercase

These are the new letter forms im working on for the game. I used a combination of bitmaping and modulation to create them in Illustrator.

Thursday, January 17, 2008

first game design day

Today we started in on deigning our card game. The basic pricipal of the game is to use the cards to build a 3D structure. Then each of the two players trys to knock the others structure down using a ping pong ball and catapult. We drew up some initial catapult designs as well as tested out how the slots were going to be cut into the cards, and where.


Saturday, January 12, 2008

rest of alphabet

This is the uppercase set. I used the same stairstep conformity throughout the set. These were created on the computer.








Heres the rest of the lowercase alphabet from the previous post. These were scanned into the computer.

Friday, January 11, 2008

computer day 1


we made some cool bitmap type. a b c