Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

Monday, February 4, 2008

Packaging prototype

Here is the design we went with for the first full fledged prototype of the siege pong package. It uses a lot of the elements from our initial drawings, and combines them. We wanted to use the bunker shape to complement the essence of the game, which is essentially shooting things to destroy buildings. This is what the connotation of bunker suggests. This prototype still needs a lot of work before the final can be made. It did not come out as clean as we wanted, so we are definitely addressing that in the next version. We are also cleaning up, and upgrading the instructions for the final version. Overall, I think this is a good start.


pics:



Saturday, January 26, 2008

feedback on games

Here are a couple of the things that were said after everyone played our game:

"I didnt really read the instucutions, we kinda just dove in."

"We didnt know if there was a point system or exactly how you won."

"It was one of the most fun games to play."

"I liked shooting things."

"The graphics and typefaces were cool."

"The cards were hard to stack."

Sunday, January 20, 2008

new letter set, uppercase


Heres the uppercase letters that complete my second set.

Saturday, January 19, 2008

logo for card game, back of cards


This is a new logo I designed for the card game and to incorperate on the back of all of the cards. It uses a modified version of the letterforms I designed.

Thursday, January 17, 2008

first game design day

Today we started in on deigning our card game. The basic pricipal of the game is to use the cards to build a 3D structure. Then each of the two players trys to knock the others structure down using a ping pong ball and catapult. We drew up some initial catapult designs as well as tested out how the slots were going to be cut into the cards, and where.